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Steggy
03-16-2010, 02:38 AM
Sorry to infringe upon Nevermind's thread, but after reading it I thought you guys might want a little more information to help you buy a TV/Monitor than just looking for response time.
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This will serve as a guide to follow when purchasing a TV or monitor for gaming use. It will explain different specifications a display will have, and what numbers to follow to determine the better display using those specifications. Please note the recommendations section at the bottom of the guide to give you a selection of choices. Before you post a question here, think about what you are asking. Questions such as "What is the absolute BEST display for gaming?" isn't exactly the question to ask. There is no "best" display. Every display has its advantages and disadvantages, it is up to you to decide what your priorities are, weighing in the numbers, and deciding which one is the best for you. If you ask that type of question, you will get nothing but opinions from people who own the monitor they are suggesting, but haven't necessarily had experience with other displays that they are weighing theirs against. So if you ask that question you are going to be buying a TV based on the preference of someone else, and not your own. Do yourself a favor and get the display for YOU. this guide will help you find that, but it can't do all of the work.

Also note when asking questions: I do not personally review displays, I can only interpret the information available online on a display, and not every monitor has all of the necessary information released online, so bear with me.
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Section I: Looking for a Display

Determining the type of TV for you

1. What type of TV is it?

There are 3 main types of TV's at your fingertips. CRT, LCD, and Plasma.

CRT - You all know this type of TV. Chances are you still have one of these somewhere in your house. While you might not have thought it looking at it, but these displays are excellent for gaming. They have amazing reactivity and nice color purity. If you read below on response times, you see that LCD's are measuring their numbers in milliseconds. CRT's have the same numbers, but in nanoseconds. They are considerably more reactive. I myself still use my 20 something inch CRT TV to play all of my games. An even better choice for gaming are flat screen CRT monitors. The drawbacks of CRT displays include their size/weight, and the quality isn't as crisp as an LCD or plasma.

Plasma - Plasma TV's are considered one of the main contenders nowadays facing LCD's. They offer a very vibrant display, but there is a problem when looking at plasmas. Size. Plasma TV's are only about 37" and up for TV's. not very practical for gaming or a small room to house these behemoths. They also have a problem called "burn-in", though this problem has been minimized due to today's technologies. To put it simply, burn-in is when stationary objects on your plasma start to become etched in permanently into the display. If you're dealing with an older plasma TV, really watch out for this. You should be totally fine with a brand new one though. If you take proper care of it during its breaking in period (around the first 100-150 hours of its life), and turn on any of its anti burn-in features, you will be all set.

LCD - Liquid crystal display. This is probably going to be the option you go for nowadays. With a vibrant display, low response times, and a huge range of sizes to choose from, they are a very popular choice. For gaming, the sizes we are going to be recommending will be ~22 inches. This opens up the possibilities of monitors or TV's. Keep in mind, if you purchase a monitor, you can use it as a TV if it is HDCP compliant(look for this on the product description page). All you need to do is use a digital cable box with the proper output that matches the monitor(most common match will be HDMI)

Glossary of Terms
Resolution:

What is the difference between Interlaced and progression?

To begin with the “p” in 480p and 720p indicates progressive. Progressive images are “painted” vertically consecutively line 1, and then line 2, followed by line 3, etc. Computer Monitors are always progressive allowing users to sit very close with minimal eye strain. 480p indicates 480 Progressive lines (typically called Enhance Definition) and 720p indicates 720 Progressive lines (one of two American High Definition standards)

The “i” in 480i and 1080i indicates interlaced. Interlaced images are drawn vertically line 1, and then line 3 to the bottom of the screen, followed by a second sweep filling in line 2, followed by line 4, etc. This is done quick enough to fool the eye / brain into seeing a coherent image. American television (standard definition) has been interlaced since 1941.480i indicates 480 interlaced lines (standard definition) and 1080i indicates 1080 interlaced lines (the second American High Definition standard)
Different resolutions for your tv:
480i (NTSC, 720x480 split into two 240-line fields)
SDTV: 576i (PAL, 720x576 split into two 288-line fields)
EDTV: 480p (NTSC, 720x480)
HDTV: 720p (1280x720)
HDTV: 1080i (1280x1080, 1440x1080, or 1920x1080 split into two 540-line fields)
HDTV: 1080p (1920x1080 progressive scan)

This is your set of resolutions for your TV. When you are looking for a display, the higher the native resolution the better. For 22 inches, you won't be seeing many 1080p resolution displays, but it's not like the difference between 720p and 1080p will be severely noticeable at that size. When you have your display, remember it is always the best to set the resolution to the displays max resolution, or "native resolution"

Response Time - Response time is often regarded as the most important feature on a TV. People are under the impression that response time = delay. Response time is actually the speed at which an LCD television’s pixels change from one color to the next and back again. Response time is measured in ms (milliseconds). The quicker an LCD television’s response time, the less likelihood there is for ghosting or after images appearing when displaying fast-paced images (games and movies). So it isn't the timing of the image changing, it's the clarity of the moving image. For response time, you want to get 5ms or lower to avoid major ghosting. Most monitors are 2ms now, but 5 is acceptable. A great feature displays have nowadays is a gaming mode or an overdrive for response times, which gives the display a boost the time of the life/death of a pixel.

Brightness - (luminosity) is often measured in candelas or cd/m2. Most LCD televisions today can provide over 500 cd/m2, which is more than sufficient for normal use. Games and movies may benefit from somewhat higher brightness levels. A higher contrast ratio allows a monitor to provide a greater range of dark and light details.

Contrast Ratio - is the degree of variation of the whitest and darkest parts of the image, is a very important factor to note. If the LCD TV has a low contrast ratio, dark images will look muddy and gray, while light images will look washed out. A good contrast ratio to have in an LCD TV is 1,000:1 or higher.

Input Lag - Input lag is the time it takes from when you execute a command on a controller or mouse to when the action takes place on the screen. You won't find this measurement on newegg or vendor sites, you will need to use a site like www.digitalversus.com to find out the timing for a monitor. The most reactive monitors I've seen right now average at around 10ms.

Dot Pitch/Pixel Pitch - The distance between pixels of the same color in a monitor. It is measured in hundredths of a millimeter. In this case, the lower the number the better. An LCD will fetch around ~.20-.30mm for a dot pitch. As long as it's below .30mm, you will have a sharp picture. But remember the lower the better. It's an ok way to guess how sharp a monitor's picture will be if you can't see it firsthand or if a review isn't available.

Viewing Angles The angles at which you can watch a monitor without discoloration of picture. Look at www.digitalversus.com for actual photos of different angled views of displays.

Inputs/Outputs - You aren't going to want to forget about these. They are sometimes overlooked in the craze of spec comparisons. My personal preference/minimal requirement is at least HDMI and VGA inputs. This way I can hook a 360 up through HDMI, and my computer through VGA. You can also look into the possibility of KVM switches to use VGA for both hardwares, freeing up an HDMI port for a Blu ray player or PS3. As long as you have the inputs, your opportunities are endless. You also want to note if the monitor or tv has a headphone jack/line out jack, and speakers, so you can figure out your gaming setup. You would also want to see if your inputs will be HDCP compliant. This is important if you were to hook up a cable box to the HDMI port of a monitor to get TV on there. And as far as the whole "which one is less input lag?" deal, HDMi and VGA will amount to the same performance for input lag in monitors, but in HDTV's, use VGA. Just steer away from component altogether

So that will basically wrap it up on some key points to look for in a monitor for gaming. But this is just the tip of the iceberg. You can drive yourself nuts looking into every detail on a monitor's spec sheet, analyzing their diagnostic tests, etc. I mean, there are different screen technologies to look at(TN, VA, etc), color accuracy, etc. The best thing to do is to shop for monitors that have full information on them. For the stuff you won't find on Newegg's specs sheet for the display, refer to the recommended links in the last section.

Steggy
03-16-2010, 02:39 AM
Section ll - Recommendations

LCD

IIyama Prolite B2206WS
Size: 22 Inches
Native Resolution: 1680x1050(16:10)
Response Time: 2ms
Inputs: VGA/DVI
Input Lag(Avg): 0ms
Pros: 0 input lag, good reactivity, Good ergonomics, Good color reproduction, 16:10 good for computer games
Cons: No HDMI, only available in UK, price is high if you were to have it shipped US, viewing angles,
16:10 means you lose screen real estate when playing console games
Digital Versus Review (http://www.digitalversus.com/article-358-5093-50.html)
Buy it here (http://www.oyyy.co.uk/product.php/83226/iiyama-prolite-b2206ws-b-widescreen-monitor-22-inch-wsxga+-tft-lcd-1000:1-300cdm2-1680-x-1050-2ms-d-subdvi-d--black-)

Viewsonic Vx2260wm
Size: 22 Inches
Native Resolution: 1920x1080(1080p, 16:9)
Response Time: 2ms
Inputs: HDMI/VGA/DVI
Input Lag(Avg): 11ms
Pros: Great reactivity, low power consumption, full HD, great price, 16:9 great for console gaming
Cons: Default colors not accurate and require adjustments, viewing angles, 16:9 not great for PC gaming
Digital Versus Review (http://www.digitalversus.com/article-358-4273-41.html)
Buy it here (http://www.amazon.com/ViewSonic-VX2260WM-22-Inch-1080p-Monitor/dp/B001J2YYZ0/ref=sr_1_1?ie=UTF8&s=electronics&qid=1242538569&sr=8-1)


Samsung T220
Size: 22 Inches
Native Resolution: 1680x1050(16:10)
Response Time: 2ms
Inputs: VGA/DVI
Input Lag(Avg): 12ms
Pros: good reactivity, good colors/blacks/contrast, 16:10 good for computer games
Cons: No HDMI, very basic ergonomics, black light bleeding(see here:pic 1 (http://i29.tinypic.com/k0muis.jpg)pic 2 (http://farm4.static.flickr.com/3278/2604404128_9ff7c2dc47.jpg?v=0)), viewing angles,
16:10 means you lose screen real estate when playing console games
Digital Versus Review (http://www.digitalversus.com/article-358-3448-36.html)

LG W2252TQ
Size: 22 Inches
Native Resolution: 1680x1050(16:10)
Response Time: 2ms
Inputs: VGA/DVI
Input Lag(Avg): 7ms
Pros: good reactivity, 16:10 good for computer games
Cons: No HDMI, very basic ergonomics, viewing angles, bad color fidelity,
16:10 means you lose screen real estate when playing console games
Digital Versus Review (http://www.digitalversus.com/article-358-3450-35.html)
Buy it here (http://www.newegg.com/Product/Product.aspx?Item=N82E16824005112&Tpk=lg%20w2252tq)

Belinea o.display 3.1 26w
Size: 26 Inches
Native Resolution: 1920x1200(16:10)
Response Time: 5ms
Inputs: HDMI/VGA
Input Lag(Avg): 1ms
Pros: Very Very low input lag, nice blacks,16:10 good for computer games
Cons: No DVI, very basic ergonomics, viewing angles, grays have blue tint, response time lower than average
16:10 means you lose screen real estate when playing console games
Digital Versus Review (http://www.digitalversus.com/article-357-3104-47.html)
Buy it here (www.google.com)

Gateway FHD2400
Size: 24 Inches
Native Resolution: 1920x1200(16:10)
Response Time: 3ms
Inputs: HDMI/VGA/DVI/Component/Composite/Svideo
Input Lag(Avg): 10ms
Pros: Low input lag especially for size,16:10 good for computer games, a lot of input options, great ergonomics
Cons: viewing angles, response time not as low as other displays, 16:10 means you lose screen real estate when playing console games, the glossy screen might be a pro to some, con to others
Prad Review (http://www.prad.de/en/monitore/review/2008/review-gateway-fhd2400.html)
Buy it here (www.ebay.com)

Samsung XL2370 LED
Size: 23 Inches
Native Resolution: 1920x1080(16:9)
Response Time: 2ms
Inputs: HDMI/DVI
Input Lag(Avg): 7ms
Pros: LED technology for a great picture, Low input lag especially for size,16:9 good for console games
Cons: viewing angles, not a lot of input options 16:9 is not optimal for PC gaming, Has no speakers, but it has a toslink out and line out, so if you hook up your game via hdmi you can have sound go out to speakers or an astro mixamp
Digital Versus Review (http://www.digitalversus.com/article-357-6587-36.html)
Buy it here (http://www.bestbuy.com/site/Samsung+-+23%22+Flat-Panel+LED+Monitor+-+Charcoal+Gray/9511156.p?skuId=9511156&id=1218118316585)

Asus VH222H
Size: 22 Inches
Native Resolution: 1920x1080(16:9)
Response Time: 5ms
Inputs: HDMI/DVI/VGA
Input Lag(Avg): 6ms
Pros: Low input lag especially for size,16:9 good for console games, cheap price, has speakers and an optical output
Cons: viewing angles, 16:9 is not optimal for PC gaming, bad ergonomics, bad color handling
Digital Versus Review (http://www.digitalversus.com/article-358-4860-150.html)
Buy it here (http://www.newegg.com/Product/Product.aspx?Item=N82E16824236053&Tpk=vh222h)

Note: While you read these suggestions, it is strongly recommended you always research the monitor/TV you're interested in so you can see exactly what you are going to get. Nothing is better than looking at this thread for what specs you need to look for, then compare them on your own. You will know more as a result from it. If you have any questions post in this thread, do not make new threads thinking it will garner more attention. I look at sticky threads first and foremost when I'm answering people's questions, so keep that in mind.

Note: Not all monitors include speakers. In this case I recommend buying a set of computer speakers or using a set of your own that has been lying around the house. If you bought the official microsoft xbox 360 VGA cables, they will have come with an adapter for your audio cables and turn them into a 3.5mm jack which can plug right into computer speaker. And computer speakers come with a headphone jack, so you can either game with just using your average computer speakers, or you use them as an amplifier for your headphones. You will be able to control volume and everything.

Section III: FAQ's


What resolution should I play on my TV/Monitor?

If you read the first post you will see in the resolution section that it is recommended that you play in a monitor's native resolution. This is the highest resolution a monitor can go to, so it's simple enough to remember.


I'm looking to play on my monitor like the MLG TV. What can I do?
The monitor MLG uses is:
22 inches
1680x1050 resolution
16:10

Many displays have these settings, the only differences that occur are 1. trivial things like colors contrasts etc., and 1 huge deal, input lag. unfortunately no one has tested the MLG monitor for its input lag, so it is up in the air what input lag you would actually need to simulate the nx2232w. Even then, input lag is varied, so you'll never have an EXACT match. But to come close, I would suggest one of these 2 monitors
Viewsonic N2230W
Samsung T220HD

If you have a different monitor, you won't be able to simulate the MLG tv really, especially if you have a different sized monitor. so at that point i would just suggest native resolution. As far as settings further than that, your best shot is tweaking it on your own. You will be hard pressed to find people on the forum who have the same exact monitor as you and have all of the answers you need. If you feel the need to ask, direct it here and we will try our best. But like I said, you have the monitor in front of you. We don't. You have the bigger advantage in figuring it out over us, so keep that in mind.

Section IV: Recommended Sites
www.amazon.com
www.newegg.com
www.digitalversus.com
www.anandtech.com
www.hardforum.com
www.avsforum.com

Steggy
03-16-2010, 02:39 AM
More FAQs


Where can I find the input lag of my display?
The 3 most popular sites for this are(in order): www.DigitalVersus.com, www.Prad.de, and www.Hardforum.com. Keep in mind that there are thousands of different monitors, and not every one has its input lag available online. If you have an LCD monitor and you'd like to find out its input lag, you need a few things.
A desktop PC tower with 2 video output jacks, or you need to buy a splitter
Your LCD monitor AND a CRT monitor
A high shutter speed camera
A stopwatch program accurate to the MS
What you basically do is hook up your desktop to the 2 monitors in clone mode, so they both display the same picture. Once you start up your stopwatch program, you will see the 2 monitors start counting. You simply have the 2 monitors side by side and you take a picture of them. You want a high shutter speed camera so you don't have blurry numbers(happens if the shutter speed is low and it catches the numbers transitioning). Whatever the difference between the 2 monitors' times is that recorded input lag. Digital Versus does this 10 times so it has a minimum input lag, maximum input lag, and average input lag. So unless you find it on those 3 sites or can do the test yourself, I'm afraid you might not be able to find the input lag of your display. You can always try googling "[my monitor model] input lag", and hopefully it could take you to a random site where someone did the test. Who knows?

Community Recommendations:


Some 22 inch suggestions:

NOTE: all monitors have at least VGA and DVI inputs and are in no particular order.

LG L227WTG
-- 2 ms response time
-- confirmed to have 0 ms input lag
-- sold at Best Buy for 249.99 when it's on sale
-- glossy screen so colors are vibrant
-- I can personally recommend this one
-- 1680x1050 / 16:10

Samsung T220 (not T220HD)
-- 2 ms response time
-- very low input lag
-- around $280 (sold at Best Buy)
-- sexy IMO
-- 1680x1050 / 16:10

ViewSonic VX2233wm or VX2260wm
-- 2 ms response time
-- 1080p
-- very low input lag
-- Only get the 2260 if you need/want HDMI (only difference between the two)
-- 2233 ~ $230 / 2260 ~ $275 (sold at Office Depot)
-- 1920x1080 / 16:9

BenQ E2200HD
-- 2 ms response time
-- 1080p
-- very low input lag
-- HDMI
-- I can personally recommend this one
-- only available online (best price $171 at NCIX.com)

ASUS VH226H
-- 2 ms response time
-- 1080p
-- customer reviews show that there are no problems with input lag
-- ~$200
-- 1920x1080 / 16:9

:cool:




I have an LG w2232tq (http://www.circuitcity.com/ssm/LG-FLATRON-22-LCD-Widescreen-Monitor-W2252TQTF/sem/rpsm/oid/209999/rpem/ccd/productDetail.do?cc_fm=Featured+Item+Mod).

Positives:

No noticable input lag
2ms Response time
Has better colors than the L227
I can see how bad Halo 3's aliasing is, haha

Negatvies:
Matte, I prefer glossy
Stand is good, but not great like the HP w2207

I would recommend it...

Izzy
03-16-2010, 08:10 AM
Great review, read over most of it, skipped a few parts... overall great review. what monitor do you use?

Steggy
03-16-2010, 05:37 PM
viewsonic vx2260wm

borrows123
05-25-2010, 09:31 PM
Hey buddy...
It looks that you have spent a lot of time to write this ...
And your effort is pretty handsome..
Thank you for all of this..